Negotiation-based Human-Robot Collaboration via Augmented Reality

ABSTRACT

Effective human-robot collaboration (HRC) requires extensive communication among the human and robot teammates, because their actions can potentially produce conflicts, synergies, or both. An augmented reality-driven, negotiation-based (ARN) framework is provided for HRC, where ARN supports planning-phase negotiations within human-robot teams. Experiments in an office environment, where multiple mobile robots work on delivery tasks, where the robots could not complete the tasks on their own, but sometimes need help from their human teammate, making human-robot collaboration necessary. In comparison to a non-AR baseline, ARN significantly improved the human users&#39; work efficiency, and their cognitive load, while reducing the overall task completion time of the whole team.

CROSS REFERENCE TO RELATED APPLICATIONS

The present application is a non-provisional of, and claims benefit of priority under 35 U.S.C. § 119(e) from, U.S. Provisional Patent Application No. 62/902,830, filed Sep. 19, 2019, the entirety of which is expressly incorporated herein by reference.

FIELD OF THE INVENTION

The present application relates to the field of robotics, and more particularly to a system and method for controlling a robot using an augmented reality user interface.

BACKGROUND OF THE INVENTION

Robots are increasingly ubiquitous in everyday environments, but few of them collaborate or even communicate with people in their work time. For instance, the work zones for Amazon's warehouse robots and people are completely separated in their fulfillment centers, and there is no direct human-robot communication at runtime except for object handovers or people wearing a “Tech Vest” (Wurman, D'Andrea, and Mountz 2008).

Another notable example is the Relay robots from Savioke that have completed more than 300,000 deliveries in hotels, hospitals, and logistics facilities (Ivanov, Webster, and Berezina 2017). Their robots work in human presence, but the human-robot interaction does not go beyond avoiding each other as obstacles until the moment of delivery. Despite the significant achievements in multi-agent systems (Wooldridge 2009), human-robot collaboration (HRC), as a kind of multi-agent system, is still rare in practice.

Augmented Reality (AR) focuses on overlaying information in an augmented layer over the real environment to make objects interactive (Azuma et al. 2001). On the one hand, AR has promising applications in robotics, and people can visualize the state of the robot in a visually enhanced form while giving feedback at runtime (Green et al. 2007). On the other hand, there are a number of collaboration algorithms developed for multiagent systems (MAS) (Wooldridge 2009; Stone and Veloso 2000), where a human-robot team is a kind of MAS. Despite the existing research on AR in robotics and multiagent systems, few have leveraged AR for HRC.

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When humans and robots work in a shared environment, it is vital that they communicate with each other to avoid conflicts, leverage complementary capabilities, and facilitate the smooth accomplishment of tasks. However, humans and robots prefer different modalities for communication. While humans employ natural language, body language, gestures, written communication, etc., the robots need information in a digital form, e.g., text-based commands. Researchers developed algorithms to bridge the human-robot communication gap using natural language (Tellex et al. 2011; Chai et al. 2014; Thomason et al. 2015; Matuszek et al. 2013), and vision (Waldherr, Romero, and Thrun 2000; Nickel and Stiefelhagen 2007; Yang, Park, and Lee 2007). Despite those successes, AR has its unique advantages on elevating coordination through communicating spatial information, e.g., through which door a robot is coming into a room and how (i.e., the planned trajectory), when people and robots share a physical environment (Azuma 1997).

One way of delivering spatial information related to the local environment is through projecting robot's state and motion intent to humans using visual cues (Park and Kim 2009; Watanabe et al. 2015; Reinhart, Vogl, and Kresse 2007). For instance, researchers used an LED projector attached to the robot to show its planned motion trajectory, allowing the human partner to respond to the robot's plan to avoid possible collisions (Chadalavada et al. 2015). While such systems facilitate human-robot communication about spatial information, they have the requirement that the human must be in close proximity to the robot. Also, bidirectional communication is difficult in projection-based systems.

Early research on AR for human-robot interaction (HRI) produced a system called ARGOS that allows a human operator to interactively plan, and optimize robot trajectories (Milgram et al. 1993). More recently, researchers have developed frameworks to help human operators to visualize the motion-level intentions of unmanned aerial vehicles (UAVs) using AR (Walker et al. 2018; Hedayati, Walker, and Szafir 2018). In another line of research, people used an AR interface to help humans visualize a robot arm's planned actions in the car assembly tasks (Amor et al. 2018). However, the communication of those systems is unidirectional, i.e., their methods only convey robot intention to the human and do not support the communication the other way around.

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All patents and other publications; including literature references, issued patents, and published patent applications; cited throughout this application are expressly incorporated herein by reference for all purposes, including, but not limited to, describing and disclosing, for example, the methodologies described in such publications that might be used in connection with the technology described herein. Citation or identification of any reference herein, in any section of this application, shall not be construed as an admission that such reference is available as prior art to the present application, and shall be treated as if the entirety thereof forms a part of the disclosure hereof. Such references are provided for their disclosure of technologies to enable practice of the present invention, provide a written description of the invention, to provide basis for claim language, to make clear applicant's possession of the invention with respect to the various aggregates, combinations, and subcombinations of the respective disclosures or portions thereof (within a particular reference or across multiple references). The citation of references is intended to be part of the disclosure of the invention, and not merely supplementary background information. The incorporation by reference does not extend to teachings which are inconsistent with the invention as expressly described herein, and is evidence of a proper interpretation by persons of ordinary skill in the art of the terms, phrase and concepts discussed herein, without being limiting as the sole interpretation available.

The technology described herein is further illustrated by the following examples which in no way should be construed as being further limiting. However, the scope of the invention is to be interpreted in any case as including technological implementation beyond mere mental or manual steps, abstract ideas, and algorithms.

SUMMARY OF THE INVENTION

An augmented reality-driven, negotiation-based (ARN) framework is provided for human-robot collaboration (HRC) problems, where ARN for the first time enables spatially-distant, human-robot teammates to iteratively communicate preferences and constraints toward effective collaborations. An AR-driven interface is provided for HRC, where the human can directly visualize and interact with the robots' planned actions.

As encompassed herein, a robot is an automated system, either physically or virtually implemented according to physical constraints, that is controlled to perform a useful task.

The AR-based framework that inherits the benefits of spatial information from the projection-based systems while alleviating the proximity requirement and enabling bi-directional communication. The ARN framework supports bi-directional communication between man and machine toward effective collaborations.

The system typically supports a human user to visualize the robot's sensory information, and planned trajectories, while allowing the robot to prompt information as well as asking questions through an AR interface (Muhammad et al. 2019; Cheli et al. 2018). In comparison to features available from the work of Muhammad and Cheli, the ARN framework supports human multi-robot collaboration, where the robots collaborate with both robot and human teammates or coworkers. Note that the robots may also be competitive with other robots or humans on other teams or performing other tasks, and therefore all robots and humans need not be seeking to achieve the same goals.

The present system preferably provides robots equipped with the task (re)planning capability, which enables the robots to respond to human feedback by adjusting their task completion strategy. The robots' task planning capability enables negotiation and collaboration behaviors within human-robot teams.

The AR interface of ARN enables the human teammate to visualize the robots' current status (e.g., their current locations) as well as the planned motion trajectories. For instance, a human user might “see through” a heavy door (via AR) and find a robot waiting for him/her to open the door. Moreover, ARN also supports people giving feedback to the robots' current plans. For instance, if the user is too busy to help on the door, he/she can indicate “I cannot open the door for you in three minutes” using ARN. Accordingly, the robots may incorporate such human feedback for re-planning, and see if it makes sense to work on something else and come back after three minutes. The AR interface is particularly useful in environments with challenging visibility, such as the indoor environments of offices, warehouses, and homes, because the human might frequently find it impossible to directly observe the robots' status due to occlusions.

Thus, a feature of a preferred embodiment is an automated processing associated with the robot of future planning and scheduling, to coordinate with other resources, constraints, or requirements. Further, where multiple robots are available, the planning may be collaborative to achieve group or task efficiency rather than seeking to maximize individual efficiency. Indeed, in HRC, often it is the human efficiency that is a paramount concern, and therefore one or more robots will sacrifice its own efficiency in favor of the human.

On the other hand, in a competitive environment, there is typically a goal, and planning is centered around competing for the highest reward in view of the goal. In this case, human efficiency may be less important than achieving the goal. In a competition, there are often rules or constraints to render the competition “fair” or legal, and the rules or constraints will set bounds on the plan as well. Depending on the nature of penalties or sanctions for violation of rules or constraints, the robot may consider plans that violate rules or constraints, even while accepting plans that consistently fall within the rules or constraints. For example, the planning may involve a statistical process for precision, accuracy, or reliability, with an accepted risk that the precision, accuracy or reliability constraint will be accepted. Further, with acceptance of statistical or other risks of non-compliance, fuzzy logic or other imperfect heuristics may be employed. For example, the HRC may face a combinatorial optimization problem (np complete or np hard), which cannot feasibly be computed in real time. Therefore, the automated control may implement a simplified process to estimate a reasonable plan within the time and resources available, accepting the risk that the estimate and reasonableness may fail.

ARN has been implemented on and evaluated with a human-robot collaborative delivery task in an indoor office environment. Both human participants and robots are assigned non-transferable tasks. Experimental results suggest that ARN significantly reduced people's task completion time and cognitive load, while increasing the efficiency of human-robot collaboration in overall task completion time.

In the context of the delivery task, competition might take the form of multiple HRC teams competing for the same doorway. In such a scenario, while the HRC teams are competing at a low level, in the real-world cooperation (“coopetition”) may be the best strategy, so that the competing HRC teams may collaborate to coordinate tasks, even if one team does not directly benefit from the interaction.

Multi-agent systems require the agents, including humans and robots, to extensively communicate with each other, because of the inter-dependency among the agents' actions. The inter-dependency can be in the form of state constraints, action synergies, or both. The augmented reality-driven, negotiation-based (ARN) framework is introduced to enable bidirectional communication between human and robot teammates, and iterative “negotiation” toward the most effective joint plans.

There are a variety of robot platforms that have been developed for very different purposes. A sample of examples are, among others, warehouse robots, indoor service robots, military robots, and rescue robots. Despite their capabilities of accomplishing complex tasks in the real world, these robots rarely collaborate with people. One of the main challenges in human-robot collaboration is the significant communication cost. More precisely, effective human-robot collaboration requires extensive communications on intentions in the form of planned future actions. Natural language is the most common communication channel in human community, but is less effective for human-robot interaction due to the limited bandwidth and ubiquitous ambiguity. Therefore, there is the need of creating novel technologies for efficient, accurate human-robot communication toward effective collaborations within human-robot teams. In repetitive tasks or stable HRC, a task or user profile may be developed, as a rule base, statistical compilation, or artificial intelligence/machine learning paradigm (e.g., neural networks or deep neural networks), so that explicit communication of plans may be minimized and rather expectations of the plan utilized, with feedback employed to correct the expectation. Note that the feedback may be from human to robot, or robot to human, or both.

This technology may significantly reduce the communication cost within human-robot teams, and is generally applicable to the above-mentioned robot application domains.

Effective human-robot collaboration requires communication within human-robot teams of at least the following properties: high bandwidth, low ambiguity, low latency, and minimum training. Current technologies, such as vision-based, language-based, and motion-based, do not meet such communication requirements.

The present technology may be used in such markets as industrial robots (e.g., those on assembly lines), military robots (e.g., drones), and warehouse robots. For instance, Amazon warehouses have separate areas for robots and people, and robot zones are completely forbidden to people, except for those who wear special vests. The “special vests” force robots to stop in close proximity. With the present technology, people can easily perceive robot intention and potentially achieve effective human-robot collaborations.

An aspect of various embodiments of this technology enables people to use an Augmented Reality (AR) interface to visualize robots' planned actions. To achieve this functionality, the framework includes the following components:

-   -   1) an augmented reality (AR) interface,     -   2) a task planner, and     -   3) an action restrictor.     -   1) The AR interface is for visualizing the planned actions of a         robot team. Trajectories and movements of robot avatars are         employed to show the robots' planned actions. Further, the AR         interface supports the visualization of action effects, such as         a tool being taken by a robot in an augmented layer. The other         functionality of this AR interface is to allow people giving         feedback to robots' planned actions. For instance, a person         seeing a robot going to take a tool (say screwdriver) can “tell”         the robot not to take this tool by “selecting” this tool through         the AR interface.

2) The team of robots need the capability of multi-robot task planning for computing sequences of actions; one for each robot. An approach based on Answer Set Programming (ASP) may be employed.

3) The action restrictor is for converting human feedback into a form that can be directly processed by the multi-robot task planner. Given that ASP is used for multi-robot task planning, the human feedback (provided through the AR interface) may be converted into a set of ASP constraints, and the constraints are then directly incorporated into the ASP program to account for human feedback in re-planning for the robot team.

The technology may be used to support human-robot teams, and may be implemented as a system, including multiple autonomous robots, AR devices (glasses, tablets, etc.), and the software that enables people to communicate with their robot teammates. The technology also provides methods of controlling the robots, providing an AR interface for the users, and various architectures for integrating the system.

In comparison to other channels for human-robot communication, the AR-based technology can provide high bandwidth, low latency, and low ambiguity. Moreover, this technology may be intuitive, and the training effort (to new human users) is minimum in comparison to traditional Human-Compute Interaction (HCl) technologies.

There is the cost needed to set up the whole system for a new domain, although this is a one-time process, and may in some cases be automated. The implementation may employ existing AR devices, such as AR glasses and tablets, as well as AR software libraries, such as ARCore (Google) and ARKit (Apple).

See U.S. Pat. Nos. 10,417,829; 10,391,408; 10,339,721; 10,332,245; 10,325,411; 10,304,254; 10,296,080; 10,290,049; 10,262,437; 10,217,488; 10,078,921; 10,062,177; 10,026,209; 10,008,045; 10,002,442; 9,985,786; 20190272348; 20190255434; 20190253835; 20190253580; 20190236844; 20190228854; 20190223958; 20190213755; 20190212901; 20190208979; 20190197788; 20190191125; 20190189160; 20190188917; 20190188913; 20190188788; 20190188766; 20190164346; 20190162575; 20190130637; 20190118104; 20190101394; 20190089760; 20190060741; 20190051054; 20180335502; 20180296916; 20180096495; 20180091869; 20180091791; and 20180075302.

The AR interface allows communication through radio frequency communications, and local and wide area communication networks, and the Internet. Therefore, there is no effective spatial limitation on the human and robot. The AR interface may be used, for example, to supports viewing status of robots that are a few minutes of traveling away from people. Potentially, it even can be applied to warehouse domains, and human-multi-UAV collaboration. While the preferred user interface comprises augmented reality (AR), the interface is not so limited, and may be modified reality (MR), or artificial (e.g., virtual reality, VR). The user interface need not be visual, and may be presented through other senses, such as auditory or tactile, for example for use by blind persons.

The present system preferably comprises a task planning system that supports computing a sequence of actions for each robot within a robot team, e.g., using declarative knowledge.

It is therefore an object to provide a method for human-automaton collaboration, comprising: generating a symbolic plan for the automaton, comprising a sequence of actions to be performed; presenting the symbolic plan as a visualizable trajectory through a visual user interface for a human user; receiving feedback from the human user to the automaton; and altering the symbolic plan in dependence on the received feedback.

The trajectory may be a static representation, or include both position and time, for example.

It is also an object to provide a method for human-automaton collaboration, comprising: generating a plan for the automaton, comprising a sequence of actions to be performed; presenting the plan as through a user interface for a human user; receiving feedback from the human user to the automaton; and altering the plan in dependence on the received feedback.

It is also an object to provide an automaton control system, comprising: a planner configured to generate a symbolic plan for the automaton, comprising a sequence of actions to be performed; a visualizer, configured to present the symbolic plan as a visualizable trajectory through a visual user interface; an input, configured to receive feedback from the human user; and a restrictor configured to process the received feedback and present it to the planner as a constraint to alter the symbolic plan.

A further object provides an automaton control system, comprising: a planner configured to generate a plan for the automaton, comprising a sequence of actions to be performed; a user interface, configured to present the plan; an input, configured to receive feedback from the human user; and a restrictor configured to process the received feedback and present it to the planner as a constraint to alter the plan.

Another object provides a method for human-automaton collaboration, comprising: automatically generating a proposed plan for the automaton, comprising a proposed sequence of actions to be performed by the automaton; presenting the proposed plan through a human computer interface for a human user; receiving feedback from the human user through the human computer interface relating to the proposed plan; and automatically altering the proposed plan to produce a plan comprising a sequence of actions to be performed by the automaton, in dependence on the received feedback.

The automaton may be a robot. The method may further comprise receiving the feedback from the human user while the robot is performing actions as a predicate to the proposed sequence of actions. The sequence of actions may be performed by the automaton in the real world; and the proposed plan may be overlayed as a visualizable time-space trajectory on a representation of the real world in an augmented reality interface for the human user. The human computer user interface may be a 3D visual user interface. The plan may comprise a time sequence of physical movement. The plan may comprise a series of tasks, wherein alteration of the proposed plan may comprise rescheduling the series of tasks to synchronize the automaton with a planned human activity. The proposed plan may comprise a coordinated set of physical activities and interactions of a plurality of automatons.

The method may further comprise automatically coordinating tasks involving a contested resource between the plurality of automatons and presenting the automatically coordinated tasks involving the contested resource to the human user through the human computer interface comprising an augmented reality interface.

The method may further comprise automatically coordinating tasks involving the plurality of automatons interacting with at least one human, and presenting the automatically coordinated tasks to the human user through the human computer interface comprising an augmented reality interface.

The method may further comprise automatically coordinating tasks involving the plurality of automatons with a distributed automated control system.

The automaton may comprise a plurality of automatons configured to operate as independent agents, further comprising automatically negotiating between the plurality of automatons configured to operate as independent agents to optimize efficiency of a human-involved task, and including a result of the automatic negotiation in the proposed plan.

It is another object to provide a control planning system for an automaton, comprising: an automated planner configured to automatically generate a plan for the automaton, comprising a sequence of actions to be performed by the automaton to perform a task limited by a set of constraints; a user interface, configured to present the plan to a human user; an input, configured to receive feedback from the human user relating to the presented plan; and a restrictor configured to automatically process the received feedback and present it to the automated planner as a constraint to update the set of constraints, wherein the automated planner is further configured to alter the plan for the automaton selectively dependent on the updated set of constraints.

The automaton may be a robot and the feedback may be received from the human while the robot is performing actions as a predicate to the proposed sequence of actions and as part of the task.

The sequence of actions may be performed in the real world; and user interface may be configured to overlay the plan as a visualizable time-space trajectory on a representation of the real world in an augmented reality interface for the human user. The user interface may be a 2D or 3D visual user interface.

As used herein, an augmented reality interface is one in which existing physical objects or environment is presented to the user with projections of computer-generated images or objects that are linked to the existing physical objects or environment.

See, en.wikipedia.org/wiki/Augmented_reality; en.wikipedia.org/wiki/Artificial_Reality

Augmented reality (AR) is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory. A heads-up display is often employed. See en.wikipedia.org/wiki/Head-mounted_display. AR can be defined as a system that fulfills three basic features: a combination of real and virtual worlds with 3D registration of virtual and real objects. In this application, a requirement for real-time interaction is not required, since the interface provides a plan, i.e., future action, and not necessarily real time control. However, where the human in involved in a task, and uses the AR interface, integration of both real-time information and future planning is preferred. In virtual reality (VR), the users' perception of reality is completely based on virtual information. In augmented reality (AR) the user is provided with additional computer-generated information that enhances their perception of reality.

Note that the plan may be simple, such as a time for a robot to traverse a linear unobstructed and available trajectory, or a complex optimization with multiple interactions. Such simple and complex planning are well known in the art. See, en.wikipedia.org/wiki/Markov_decision_process; en.wikipedia.org/wiki/Motion_planning; en.wikipedia.org/wiki/Robot_navigation; en.wikipedia.org/wiki/Optimal_control; Kehoe, Ben, Sachin Patil, Pieter Abbeel, and Ken Goldberg. “A survey of research on cloud robotics and automation.” IEEE Transactions on automation science and engineering 12, no. 2 (2015): 398-409; Patil, Sachin, Gregory Kahn, Michael Laskey, John Schulman, Ken Goldberg, and Pieter Abbeel. “Scaling up gaussian belief space planning through covariance-free trajectory optimization and automatic differentiation.” In Algorithmic foundations of robotics XI, pp. 515-533. Springer, Cham, 2015; Bien, Zeungnam, and Jihong Lee. “A minimum-time trajectory planning method for two robots.” IEEE Transactions on Robotics and Automation 8, no. 3 (1992): 414-418; Jouaneh, Musa K., Zhixiao Wang, and David A. Dornfeld. “Trajectory planning for coordinated motion of a robot and a positioning table. I. Path specification.” IEEE Transactions on Robotics and Automation 6, no. 6 (1990): 735-745; Hwangbo, Jemin, Joonho Lee, Alexey Dosovitskiy, Dario Bellicoso, Vassilios Tsounis, Vladlen Koltun, and Marco Hutter. “Learning agile and dynamic motor skills for legged robots.” Science Robotics 4, no. 26 (2019); Hirose, Noriaki, Fei Xia, Roberto Martin-Martín, Amir Sadeghian, and Silvio Savarese. “Deep visual MPC-policy learning for navigation.” IEEE Robotics and Automation Letters 4, no. 4 (2019): 3184-3191; Moreno, Francisco-Angel, Javier Monroy, Jose-Raul Ruiz-Sarmiento, Cipriano Galindo, and Javier Gonzalez-Jimenez. “Automatic Waypoint Generation to Improve Robot Navigation Through Narrow Spaces.” Sensors 20, no. 1 (2020): 240; and Kamali, Kaveh, Ilian A. Bonev, and Christian Desrosiers. “Real-time Motion Planning for Robotic Teleoperation Using Dynamic-goal Deep Reinforcement Learning.” In 2020 17th Conference on Computer and Robot Vision (CRV), pp. 182-189. IEEE, 2020.

The plan may comprise a series of physical tasks, and the plan may be altered to reschedule the series of physical tasks to synchronize the automaton with a planned human activity based on the received feedback.

The automaton may comprise a plurality of collaborative automatons, each collaborative automaton being configured to automatically negotiate with another collaborative automaton to coordinate aspects of the task within the set of constraints.

The automaton may comprise a plurality of automatons, and at least one of the planner and the restrictor may be configured to automatically coordinate tasks involving a contested resource between the plurality of automatons within the plan before receipt of the human input.

The automaton may comprise a plurality of automatons, each representing independent agents, and at least one of the planner and the restrictor may be further configured to employ a result of an automatic negotiation between the plurality of automatons representing independent agents to optimize efficiency of a human-involved task.

Another object provides a non-transitory computer readable medium, storing instructions for controlling an automaton, comprising: instructions for generating a plan for the automaton, comprising a sequence of actions to be performed by the automaton; instructions for presenting the plan through a human computer user interface for a human user; instructions for receiving feedback from the human user relating to the plan comprising sequence of actions to be performed by the automaton; and instructions for altering the plan in dependence on the received feedback from the human user.

A still further object provides a non-transitory computer readable medium, storing instructions for controlling an automaton, comprising: instructions for generating a plan for the automaton, comprising a sequence of actions to be performed; instructions for presenting the plan through a user interface for a human user; instructions for receiving feedback from the human user to the automaton; and instructions for altering the plan in dependence on the received feedback.

The user interface is a visual user interface, an augmented reality user interface, or an augmented reality visual user interface, for example.

The plan may be presented symbolically in an augmented reality user interface, as a visualizable trajectory in a visual user interface, as a visualizable time-space trajectory in a visual user interface, as a visualizable time-space trajectory in an augmented reality user interface, for example.

The plan may be presented within a virtual reality user interface. The visual user interface may be a 2D or 3D interface.

The automaton may be a robot. Alternately, the automaton may lack physical movement actuators, and serve an automated control or layout function, for example.

The sequence of actions may be performed in the real world; and the symbolic plan overlayed as a visualizable trajectory on a representation of the real world in an augmented reality interface for the human user.

The visualizable trajectory may comprise a time sequence of movement.

The symbolic plan may comprise a series of tasks, wherein said altering the symbolic plan comprises rescheduling the series of tasks to synchronize the automaton with a planned human activity.

The automaton comprises a plurality of automatons or robots. Tasks may be automatically coordinated involving a contested resource between the plurality of automatons. Tasks involving the human may be automatically coordinated between the plurality of automatons to resolve competition for limited resources before the human involvement. Tasks involving the plurality of automatons may be automatically coordinated according to a distributed control system.

The automaton may comprise a plurality of automatons acting as independent agents, further comprising automatically negotiating between the plurality of automatons to optimize efficiency of a human-involved task.

The symbolic plan may comprise a series of tasks, which is altered to reschedule the series of tasks to synchronize the automaton with a planned human activity based on the received feedback.

The automaton may comprise a plurality of collaborative automatons or collaborative robots. The planner or restrictor may be configured to automatically coordinate tasks involving a contested resource between the plurality of automatons. The planner or restrictor may be configured to automatically coordinate tasks involving the human between the plurality of automatons to resolve competition for limited resources before the human involvement. The planner or restrictor may be further configured to automatically coordinate tasks involving the plurality of automatons according to a distributed control algorithm.

The automaton may comprise a plurality of automatons acting as independent agents, and the planner or restrictor may be further configured to automatically negotiate between the plurality of automatons to optimize efficiency of a human-involved task.

It is a further object to provide a non-transitory computer readable medium, storing instructions for controlling an automaton, comprising: instructions for generating a symbolic plan for the automaton, comprising a sequence of actions to be performed; instructions for presenting the symbolic plan as a visualizable trajectory through a visual user interface for a human user; instructions for receiving feedback from the human user to the automaton; and instructions for altering the symbolic plan in dependence on the received feedback.

It is also an object to provide a method for human-automaton collaboration, comprising: automatically generating a symbolic plan, comprising a sequence of actions to be performed by the automaton; presenting the symbolic plan as a visualizable time-space trajectory through a visual user interface for a human user; receiving feedback from the human user which limits the symbolic plan; and altering the symbolic plan in dependence on the received feedback.

It is a further object to provide a method for human-automaton collaboration, comprising: automatically generating a plan, comprising a sequence of actions to be performed by the automaton; presenting the plan through a user interface for a human user; receiving feedback from the human user which limits the plan; and altering the plan in dependence on the received feedback.

The visual user interface may provide bidirectional communication between the user and the automaton. The visual user interface may also provide real-time bidirectional communication between the user and the automaton. The visual user interface may further provide communication of sensory information from the automaton to the user. The visual user interface may present at least one query from the automaton to the user, or from the user to the automaton. The visual user interface may present a concurrent real-world image not otherwise visible to the user.

The user interface may be a visual user interface, an augmented reality visual user interface, or a virtual reality interface.

The plan may be presented symbolically in an augmented reality user interface. The plan may be presented as a visualizable time-space trajectory in a visual user interface or in an augmented reality user interface. The plan may be presented within a virtual reality user interface.

The planner may support swarm planning. The symbolic plan alteration may comprise negotiating with the user and/or task rescheduling.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 shows components of the ARN framework

FIGS. 2A, 2B and 2C show (2A) a human participant working on the task of Jigsaw puzzle on the left, while keeping an eye on the status of the robots through a mobile AR interface on the right; (2B) the status of three mobile robots, where two are waiting outside for the human to open the door, and one is arriving; and (2C) a screenshot of AR interface showing the three robots waiting to come inside after human opened the door with their planned trajectories in different colors, a marker showing the access point of the robots to the door, and two buttons for human feedback

FIG. 3 shows an AR interface on a mobile device.

FIG. 4 shows the turtlebot-2 platforms used for the experiments.

FIG. 5 shows map showing locations L1, L2 and L3 and B as base station.

FIG. 6 shows a top view of human looking at AR device while solving the Jigsaw.

FIGS. 7A, 7B and 7C show (7A) one robot waiting with red robot arriving at the door first, (7B) two robots waiting blue robot arriving second and waiting near red robot, and (7C) three robots waiting green robot arrives, and joins the queue.

FIG. 8 shows a plot for human vs robot completion time.

FIG. 9 shows results of survey from participants in a survey that consisted of five statements with Likert-scale responses.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

FIG. 1 shows an overview of ARN for multi-turn bidirectional communication toward effective HRC. The core system consists of the following components:

Planner generates a symbolic plan for each robot. This symbolic plan includes a sequence of actions to be performed by the robots. The symbolic plan, in the form of an action sequence, is used by the robots to generate a sequence of motion trajectories. The set of all these generated motion plans for N robots is passed on to a Visualizer component.

Visualizer converts these robot plans into visualizable trajectories that are overlaid in the real world. The human can visualize these trajectories with the help of AR interface. The AR interface also allows the human to share its feedback. This feedback shared by the human counterpart is initially passed on to a Restrictor component.

Restrictor processes human feedback and passes it as constraints to a Planner component. The constraints (the symbolic form of human feedback) are then used for computing plans for the robots. For example, if the robots require human help, the constraint here is the availability of human teammate for door-opening actions. The changes in human or robot's intention are constantly communicated between the human and robot through the AR interface.

Negotiation: The term of “negotiation” is used to refer to the process of the agents iteratively considering other agents' plans, and (accordingly) adjusting their own plans. For example, consider the robots have a computed plan (P) at time step t₁ which involves the set of actions that the robot needs to take to accomplish the goals. P is communicated with the human and human visualizes the robot plans with the help of the AR interface. The human shares his/her feedback (H) with the robot teammates at time step t₂. The feedback from human may lead to re-computation of plans for some of the robot teammates. In the case of re-computation, the human is updated with the newly recomputed plans. This re-computation takes place based on the state of all the robots and human feedback. All the communication that takes place between the human and robots is a part of the entire negotiation which results in a recomputed plan of better quality.

Planner

An Answer Set Programming (ASP) based planner is used to generate plans for the team of robots (Gelfond and Kahl 2014; Lifschitz 2008). ASP is a popular general knowledge representation and reasoning (KRR) language that has gained recent attention for a variety of planning problems (Lifschitz 2002; Yang et al. 2014; Erdem, Gelfond, and Leone 2016), including robotics (Erdem and Patoglu 2018).

There are the five actions in the domain: approach, opendoor, gothrough, load, and unload. The following shows some of their definitions.

-   -   opendoor

open(D,I+1):- opendoor(D,I).

The above rule means that executing the action opendoor(D) at time step I causes the door to be open at time step I+1.

-   -   load

loaded(O,I+1):- load(O,I).

The above rule implicates that executing the action load(0) at time step I causes the object O to be loaded at time step I+1.

-   -   unload

-loaded(O,I+1):- unload(O,I).

The above rule implicates that executing the action unload(0) at time step I causes the object O to be unloaded or in ASP terms as not loaded at time step I+1.

The ASP planner also takes in a set of constraints together with the set of human-defined tasks as input, and produces a plan (P), in the form of a sequence of actions (A) to be performed to complete those tasks. For ASP-based planners, a constraint is a logical rule with the empty head. For instance:

:- opendoor(D,I), not facing(D,I).

The above constraint means that it is impossible to execute the opendoor(D) action if there is no evidence that the robot is facing door D at step I.

Planner generates an action sequence for the team of robots. These actions are passed on at the semantic level and hence these actions are converted into immediate goals in the 2D space. The robot continues to follow the sequence of actions unless it gets a modified action sequence from the Planner. Consider an example scenario, where robot is at room R1 and wants to go to room R2, given that the rooms R1 and R2 are connected with a door D1. Here Planner generates the following symbolic plan for the robot:

approach(D1,0).

opendoor(D1,1).

gothrough(D1,2).

The above generated symbolic plan indicates that the robot should approach the door D1 at time step 1=0. At time step I=1, the robot should open the door D1 and as mentioned above, the opendoor action opens the door at time step I+1, the robot can go through the door D1 at time step 1=2.

Visualizer

The human can use a phone, or a tablet to use the AR capabilities of the system. The AR interface constantly casts the information being passed from the robot to the human and also the other way around. Casting here refers to the conversion of information into a readable form for the counterpart (human or robot).

Visualizer receives a set of motion plans along with the live locations of the individual robots as input. These plans contain a list of 2D coordinates that are a result of robots motion planner. The live locations of robots are the robots' x and y coordinates specifying their current location in the environment. These motion plans and the live locations are not useful to the human and would make no sense unless they are converted to something that the human counterpart can perceive. Visualizer converts these plans and live locations to spatially visualizable objects in the augmented environment.

FIG. 2 shows the live locations of the three robots from a third person view. Visualizer augments these live locations as robot avatars. There are three robot avatars with the colors blue, green and red, which show the live locations of the three robots. FIG. 3 shows the trajectory markers that represent the motion plans of the three different robots. The AR interface distinguishes the trajectories of different robots using different colors to help people keep track of different robots.

Restrictor

Restrictor allows humans to share their feedback using the AR interface. FIG. 3 shows the buttons (2-min and 4-min) which can be used by humans to communicate their feedback to the robots. Consider an example where robots and humans share a common resource, e.g., a screwdriver, which is required by both the human and robot counterparts for accomplishing their tasks. If the human wants to halt a common resource for a specific time, the human can convey this information to the robots, then the Planner can utilize this information to re-plan based on this human feedback. The Restrictor converts the human feedback, which in its original form cannot be interpreted by the Planner, into a format that can be processed by the Planner.

Two categories of tasks are considered, long-duration tasks (Δ^(L)) and short duration tasks (Δ^(S)) and each of the tasks falls into one of the categories. This duration is assigned to each task beforehand and hence whenever a new task is assigned, they are categorized as either Δ^(L) or Δ^(S). It should be noted that robot tasks in Δ^(L) and Δ^(S) require help from human counterpart and hence depend largely on human availability. If the human clicks the 2-min button to specify that he expects to be available in two minutes, then the tasks from Δ^(L) are eliminated from the goal specification. Similarly, if the 4-min button is clicked, the tasks from Δ^(S) AS are eliminated from the goal specification.

Consider there are two tasks of picking object O1 and O2 where picking object O1 is a long duration task and picking O2 is a short duration task. So, if the goal of the robot is to pick up both the objects and store them into base_station, then the goal specification for the Planner can be given as follows:

:- not located(O1,base station,n−1).

:- not located(O2,base station,n−1).

The Planner will generate a symbolic plan based on the goal specification. If the human clicks the 4-min, the Restrictor passes on a new goal specification with just the tasks in Δ^(L) as follows:

:- not located(O1,base station,n−1).

Since human expects to be available in four minutes, the tasks from Δ^(S) will require the robot to wait for human counterpart. Such waiting reduces the efficiency of overall human-robot teams. Hence the elimination of tasks ensures that the robot plans do not involve tasks that contradict human feedback. The tasks in Δ^(S) are only added to the goal specification once the time specified by the human feedback has elapsed, which in this case is four minutes.

Algorithms of ARN

ARN framework generates plans for all the robots based on human feedback and ensures that all the robots have optimal plans at any given instant of time. Multithreading is used to ensure that the robots execute their plans in parallel. Table 1 lists the global variables that are used in the algorithms.

Algorithm 1 ARN Framework Input: S, a set of N states, and, G, a set of N goals (N > 1) Output: P : [p₁, p₂,... , p_(N)] 1: Initialize human feedback H as Ø 2: F = M(H), where F is global array that stores the constrained resources interpreted from H. 3: for each i ϵ {0, 1, ... , N−1} do 4: P[i]= p, where s_(i) −^(p)→ g_(i) and P is a global array, and P[i] stores the plan for (i+1)^(th) robots 5: end for 6: Thread ConstraintChecker = checkResourceConstraints( ) 7: for each i ϵ {0, 1, ... , N−1} do 8: Thread T_(i) = executePlans(p_(i)) 9: end for

Algorithm 1 considers the current states (C) and goal states (G) of all the robots as input. The output of Algorithm 1 is a list of symbolic plans stored in P, where pi corresponds to the plan of i^(th) robot and i∈{1, 2, . . . , N}. Firstly, the human feedback (H) is initialized as Ø. His then used to populate F, which is a global array that stores the constrained resources interpreted from H. It should be noted that the operation of M at Line 2 considers Has input, and outputs a set of constrained resources that are stored in F. Then a for-loop is entered that runs from 0 to N−1, where N corresponds to the number of robots. This for-loop is responsible for generating initial plans for N robots. The initial plans are generated by considering C and G of all the robots. In Line 6 a thread is started which is termed as ConstraintChecker which executes the procedure of Algorithm 2. A for-loop is then started that runs from 0 to N−1. This for-loop is responsible to start N threads for running the plan execution of N robots in parallel. Every thread runs an instance of executePlans procedure (Algorithm 3).

Algorithm 2 Procedure checkResourceConstraintst( ) 1: while Robots still have pending tasks do 2: Check if new human feedback (H) is obtained. 3: if H is not NULL then 4: F = M(H), where F stores the constrained resources interpreted from H. 5: end if 6: end while

TABLE 1 Global variables used in ARN for multi-threading Variable name Description P An array that stores the plans of N robots. F An array to store the constrained resources.

Algorithm 2 runs in the background until all the robots have completed their tasks to process human feedback as received. When the human provides the feedback through the AR interface, ConstraintChecker uses the operation of M and input of H to update F.

Algorithm 3 is executed on separate threads, one for each robot. This algorithm runs a for-loop that iterates over the set of constrained resources F. For each constrained resource F_(j)∈F, a plan {circumflex over ( )}p_(i) is generated which is a result of the C operation. The C operation takes the current plan of the robot p_(i), the plan of other robot teammates (P), and F_(j) as input and generates optimal plan {circumflex over ( )}p_(i). It should be noted that the operation of argmin requires a symbolic task planner for computing a sequence of actions while minimizing the overall plan cost. This algorithm constantly checks if the plan executed by the robots is optimal. To understand how the plans are optimal, a closer look at the Lines 3-7 of Algorithm 3 are in order. In Line 3, the algorithm checks if is {circumflex over ( )}p_(i) equal to p_(i) where {circumflex over ( )}p_(i) and p_(i) are the newly generated plan and the original plan respectively for the i^(th) robot. If the {circumflex over ( )}p_(i) is not equal to p_(i), then p_(i) is replaced with {circumflex over ( )}p_(i) in Line 4. Otherwise, if is equal to p_(i), then it signifies that the constrained resources have no effect on the current plan and hence the robots carry out the actions from the original plan p_(i) as per Line 6 of Algorithm 3.

This shows how that the system employs re-planning to keep the robot plans updated based on human feedback. Such kind of re-planning capability allows human-robot teams to adjust their plans in a much better way to achieve higher levels of efficiency. All the above algorithms are indeed a part of the entire negotiation strategy which is put forward for quick convergence to efficient plans for a team of robots in human-robot shared environments.

Algorithm 3 Procedure execute Plans(p_(i)) 1: for each constrained resource F_(j)ϵF, where j ϵ {0, 1 ,... , j} and F is global array that stores constrained resources, do 2: {circumflex over ( )}p_(i) = argmin_(pi)(C(p_(i), P, F_(j))), where si −^(p) ^(i) → g_(i) and P is the global array that stores plans of all robot teammates. 3: if {circumflex over ( )}p_(i) != {circumflex over ( )}p_(i) then 4: Replace p_(i) with p_(i) 5: else 6: Robot carries out actions from plan p_(i) 7: end if 8: end for

Experimental Setup

Experiments have been conducted with ten human participants using a team of three Turtlebot-2 platforms (FIG. 4) in an office environment. The Turtlebots have Kinect RGB-D camera for navigation and sensing and a laptop that runs Robot Operating System (ROS). FIG. 5 shows the pre-generated map of the floor where the experiments were conducted. L1, L2, and L3 are the three different locations that the robots have to visit as part of their task. B is the base station.

The objective of the experiments was to evaluate two hypotheses:

1. Using the AR-driven system can significantly improve the collaboration efficiency in human-robot systems compared to the baseline of audio signals from robot; and

2. Users prefer an AR-driven system compared to the baseline.

Ten participants of ages 20-30 volunteered to participate in an experiment where they worked in collaboration with robots to complete their task in the least possible time. The participants used both the baseline system and the AR-based system for two different trials. The allocation of the system (AR or baseline) for each trial was random. In each trial, the goal of the human participant was to complete a Jigsaw puzzle (FIG. 6) in the least possible time while helping the robot. The robots worked on delivery tasks, where each robot had to move three objects from three different locations (L1, L2, and L3) to a specified room. After picking every object, the robot had to visit the room where human was located (base station) and then again move on to pick up the next object, until the robot picked up all the three objects. Here the robots required the human counterpart to help them by opening the door to the base station.

Human Subject Study: At the end of the experiment, participants were required to fill out a survey form indicating their qualitative opinion including the following items. The response choices were 1 (Strongly disagree), 2 (Somewhat disagree), 3 (Neutral), 4 (Somewhat agree), and 5 (Strongly agree). The questions include: 1, The tasks were easy to understand; 2, It is easy to keep track of robot status; 3, I can focus on my task with minimal distraction from robot; 4, The task was not mentally demanding (e.g., remembering, deciding, thinking, etc.); 5, I enjoyed working with the robot and would like to use such a system in the future.

To evaluate Hypothesis-I the evaluation metrics used consist of human task completion time (T^(H)), individual robots' task completion timings (T^(R1), T^(R2), T^(R3)). These completion times are compared with the baseline and back the hypothesis with the observations from the experimental results. For evaluation of Hypothesis-II, the answers from the survey form are used for both the systems (AR and baseline).

In ARN experimental trials, the participants were given a ten-inch tablet as an AR device to observe the current status of all the robots. The AR interface empowered the participant to observe the live location of all the three robots in a spatial representation with the visualization of real-time trajectories of the robot. Through the device, the participant could track if the robots have arrived at the door. After visiting every location, the robot(s) wait outside the door for the human to open the door (FIG. 5). Multiple robots could wait for the participant to open the door. Such kind of action synergy allowed the robots to execute a coordinated plan, in turn reducing the number of required door opening actions. Also, since a mobile device was used for the AR interface, the participants had the flexibility of viewing the current status by moving the device around. A simple device holder is used to keep the mobile device on the desk where the human participant solved the Jigsaw puzzle (FIG. 6).

Baseline: The goal of ARN is to enable efficient collaboration between humans and robots by facilitating seamless communication based on visual cues (non-verbal). Therefore, ARN is evaluated for the baseline of verbal communication using audio notifications. The audio notifications were sent to the participant when any of the robots arrive at the door. For instance, when Robot 2 arrived at the door, the participant would get the audio notification, “Robot 2 arrived at the door”. The notifications helped the participant to get the current status of the robots waiting for the participant to open the door. This baseline is used since it allows the human to know the status of the robots waiting for the door, without having to know the status of other robots that are moving outside the door. No other notifications were sent to the human, to avoid cognitive overhead by pushing unnecessary notifications.

Illustrative Trial

An ARN is shown using an example of delivery tasks for three robots. Robots were randomly assigned to deliver objects from three different locations L1, L2, and L3 (FIG. 5). The participant was made to sit on a desk at the base station with a laptop to solve Jigsaw which was chosen to mimic the task of assembly. The tablet is also placed on the desk for the participant to check the status of the robot using AR (FIG. 6).

The robots start to navigate to their designated object locations to pick the objects. The human starts solving the Jigsaw at the same moment as the robots start to navigate to the object locations. At this instant, the timer is started for the robots as well as the human. The robots pick up the objects and return to the base station to drop the objects.

The robots arrive one after the other at the base station. The robot that arrives first takes the lead and waits at the door, in this case, the red robot, which can be seen in FIG. 7. After some time, the blue robot arrives and waits near the red robot in the queue for going inside the base station). Finally, the green robot arrives at the door and joins the queue after the blue robot). At this moment the participant was still solving the Jigsaw. As soon as the participant noticed that the AR device shows three robots waiting outside the door, the participant got up to open the door for the robots.

The red robot that is leading constantly monitors if the door is open or not. Once the door was opened, the red robot entered the base station. Once the red robot entered the base station it signaled the blue robot which followed the red robot to the base station. Similarly, the green robot entered the base station. The robots waited for some designated time at the base station and started navigating to their next object locations.

The above illustration depicts how the trial looked for one delivery task of the robots and how the human and robots collaborated using the ARN framework. (See, bit.ly/2yK8YsSARRobotics, a video of this trial).

Experimental Results

A first hypothesis is that ARN improves the collaboration efficiency of human-robot teams. Accordingly, the experiments were conducted as mentioned above which focuses on evaluating the efficiency of ARN compared to the baseline. The metric used here is the overall time needed for the task completion of robots and the participant.

FIG. 8 shows the overall performance of ARN compared to the baseline. The points that correspond to the human task completion time are plotted along the x-axis and the three robots task completion time which is along y-axis T^(R1)+T^(R2)+T^(R3). The lowest completion time was observed in the trials that used ARN, while the baseline has some of the highest completion times. Most of the plots of ARN are near to the origin, with two points being away (trials which took more time to complete). The plots for baseline are scattered far from the axes manifesting the high completion times of the trials.

The total time of each trial was calculated as T^(all)=T^(H)±T^(R1)+T^(R2)+T^(R3). The overall time required for the completion of tasks using ARN was less than the baseline. The average Trial_(t) was 60 minutes for ARN and it turned out to be 65 minutes and 6 seconds for the baseline. All of the above support Hypothesis-I.

A p-value of 0.02 was observed for all the human task completion times (T^(H)). This shows that ARN performs significantly better than the baseline in human task completion time. Also for the three robots, the average completion time was less in ARN than the baseline while the improvement was not statistically significant.

TABLE 2 Results of human participant experiment Q1 Q2 Q3 Q4 Q5 Baseline 4.4 2.0 2.6 2.0 2.7 ARN 4.8 4.6 4.3 4.2 4.6

FIG. 9 shows the average scores from the human participant survey. The scores given out by participants were between 1-5. The scores are on the higher side for all the questions for the ARN framework compared to the baseline (Table 2). Q1 is a general question aiming at confirming if the participants understood the tasks, the difference is not large between ARN and the baseline. Apart from the average points of the individual questions, the p-values are also calculated. Apart from Q1, the p-values of all the other questions are discussed below.

In Q2, a significant difference is seen compared to the baseline. The interpretation from Q2 was that it was significantly easy to keep track of robot status using ARN. This was one of the objectives to enable effective bi-directional communication between the human and the robot. Such statistical significance with a value of 1.5474e-07 portrays that the ARN proved very effective in helping the participant in keeping track of the robots' status. Similar to Question 2, significant improvements are observed in Questions 3-5.

CONCLUSION

An augmented reality-driven, negotiation-based framework, called ARN, for efficient human-robot collaboration is provided. The human and robot teammates work on non-transferable tasks, while the robots have limited capabilities and need human help at certain phases for task completion. ARN enables human-robot negotiations through visualizing robots' current and planned actions while incorporating human feedback into robot replanning. Experiments with human participants show that ARN increases the overall efficiency of human-robot teams in task completion, while significantly reducing the cognitive load of human participants, in comparison to a baseline that supports only verbal cues. AR is applied to negotiation-based human-robot collaboration, where the negotiation is realized through the human visualizing robots' (current and planned) actions, human providing feedback to the robot teammates, and robots replanning accordingly.

The description of embodiments of the disclosure is not intended to be exhaustive or to limit the disclosure to the precise form disclosed. While specific embodiments of, and examples for, the disclosure are described herein for illustrative purposes, various equivalent modifications are possible within the scope of the disclosure, as those skilled in the relevant art will recognize. For example, while method steps or functions are presented in a given order, alternative embodiments may perform functions in a different order, or functions may be performed substantially concurrently. The teachings of the disclosure provided herein can be applied to other procedures or methods as appropriate. The various embodiments described herein can be combined to provide further embodiments. Aspects of the disclosure can be modified, if necessary, to employ the compositions, functions and concepts of the above references and application to provide yet further embodiments of the disclosure. These and other changes can be made to the disclosure in light of the detailed description. All such modifications are intended to be included within the scope of the appended claims.

Specific elements of any of the foregoing embodiments can be combined or substituted for elements in other embodiments. Furthermore, while advantages associated with certain embodiments of the disclosure have been described in the context of these embodiments, other embodiments may also exhibit such advantages, and not all embodiments need necessarily exhibit such advantages to fall within the scope of the disclosure. Each reference cited herein is expressly incorporated herein in its entirety. Such references provide examples representing aspects of the invention, uses of the invention, disclosure of the context of the invention and its use and application. The various aspects disclosed herein, including subject matter incorporated herein by reference, may be employed, in combination or subcombination and in various permutations, consistent with the claims.

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What is claimed is:
 1. A method for human-automaton collaboration, comprising: automatically generating a proposed plan for the automaton, comprising a proposed sequence of actions to be performed by the automaton; presenting the proposed plan through a human computer interface for a human user; receiving feedback from the human user through the human computer interface relating to the proposed plan; and automatically altering the proposed plan to produce a plan comprising a sequence of actions to be performed by the automaton, in dependence on the received feedback.
 2. The method according to claim 1, wherein the automaton is a robot, further comprising receiving the feedback from the human user while the robot is performing actions as a predicate to the proposed sequence of actions.
 3. The method according to claim 1, wherein the sequence of actions to be performed by the automaton is to be performed in the real world; and the proposed plan is overlayed as a visualizable time-space trajectory on a representation of the real world in an augmented reality interface for the human user.
 4. The method according to claim 1, wherein the human computer user interface is a 3D visual user interface.
 5. The method according to claim 1, wherein the plan comprises a time sequence of physical movement.
 6. The method according to claim 1, wherein the plan comprises a series of tasks, wherein said altering the proposed plan comprises rescheduling the series of tasks to synchronize the automaton with a planned human activity.
 7. The method according to claim 1, wherein the proposed plan comprises a coordinated set of physical activities and interactions of a plurality of automatons.
 8. The method according to claim 7, further comprising automatically coordinating tasks involving a contested resource between the plurality of automatons and presenting the automatically coordinated tasks involving the contested resource to the human user through the human computer interface comprising an augmented reality interface.
 9. The method according to claim 7, further comprising automatically coordinating tasks involving the plurality of automatons interacting with at least one human, and presenting the automatically coordinated tasks to the human user through the human computer interface comprising an augmented reality interface.
 10. The method according to claim 7, further comprising automatically coordinating tasks involving the plurality of automatons with a distributed automated control system.
 11. The method according to claim 1, wherein the automaton comprises a plurality of automatons configured to operate as independent agents, further comprising automatically negotiating between the plurality of automatons configured to operate as independent agents to optimize efficiency of a human-involved task, and including a result of the automatic negotiation in the proposed plan.
 12. A control planning system for an automaton, comprising: an automated planner configured to automatically generate a plan for the automaton, comprising a sequence of actions to be performed by the automaton to perform a task limited by a set of constraints; a user interface, configured to present the plan to a human user; an input, configured to receive feedback from the human user relating to the presented plan; and a restrictor configured to automatically process the received feedback and present it to the automated planner as a constraint to update the set of constraints, wherein the automated planner is further configured to alter the plan for the automaton selectively dependent on the updated set of constraints.
 13. The control planning system for an automaton according to claim 12, wherein the automaton is a robot and the feedback is received from the human while the robot is performing actions as a predicate to the proposed sequence of actions and as part of the task.
 14. The control planning system for an automaton according to claim 12, wherein the sequence of actions is to be performed in the real world; and user interface is configured to overlay the plan as a visualizable time-space trajectory on a representation of the real world in an augmented reality interface for the human user.
 15. The control planning system for an automaton according to claim 12, wherein the user interface is a 3D visual user interface.
 16. The control planning system for an automaton according to claim 12, wherein the plan comprises a series of physical tasks, and the plan is altered to reschedule the series of physical tasks to synchronize the automaton with a planned human activity based on the received feedback.
 17. The control planning system for an automaton according to claim 12, wherein the automaton comprises a plurality of collaborative automatons, each collaborative automaton being configured to automatically negotiate with another collaborative automaton to coordinate aspects of the task within the set of constraints.
 18. The control planning system for an automaton according to claim 12, wherein the automaton comprises a plurality of automatons, and at least one of the planner and the restrictor is configured to automatically coordinate tasks involving a contested resource between the plurality of automatons within the plan before receipt of the human input.
 19. The control planning system for an automaton according to claim 12, wherein the automaton comprises a plurality of automatons each representing independent agents, and at least one of the planner and the restrictor is further configured to employ a result of an automatic negotiation between the plurality of automatons representing independent agents to optimize efficiency of a human-involved task.
 20. A non-transitory computer readable medium, storing instructions for controlling an automaton, comprising: instructions for generating a plan for the automaton, comprising a sequence of actions to be performed by the automaton; instructions for presenting the plan through a human computer user interface for a human user; instructions for receiving feedback from the human user relating to the plan comprising sequence of actions to be performed by the automaton; and instructions for altering the plan in dependence on the received feedback from the human user. 